I spent a lot of time trying to find Sanrasm. The signage at Millsite was old, and it pointed in a nebulous direction, but there was no real road to follow. And, when it was almost in my grasp I gave up to return on another day. When I eventually found the place it was closed, and after some persuasion a friendly security guard gave me the number for the office. The excuse I was given was that “the grass was long and they could not let me in”. It was obvious that one of the reasons for the long grass was that somebody wasn’t doing their job! I was potentially a willing volunteer, but they were not really interested in me, instead I was fobbed off and told to go have a look at the Chamdor locomotive collection instead. and that was that.
I left feeling despondent, there was so much to see behind that fence, but unless I got very lucky there was no way I was going to see what there was! I did however take pics through the fence, and vowed that this was not the end. I would get in there eventually.
These images were taken over and through the fence.
I then discovered the “scrap line” while on a trip to Magaliesburg with Reefsteamers. This was a terrible place, and I had to fight my way through bushes and trees to get there (there was a much easier way, but I did not know it at the time). Now that I think about it, this was a really stupid thing I did. The area was still a mining area and there was a huge quarry on one side and the terrain was really dangerous and I was lucky to come out of this was a bad case of blackjacks and scrapes and scratches. I was also able to catch a glimpse into the site itself from the other side, and it was as bad here as I had seen from the gate. Worse was to come though, when I discovered North Site.
© DRW 2009-2018. Created 22/06/2014. Edited 17/01/2105